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<h1>K:/VoodooShader/Framework/Shader.hpp</h1><a href="_shader_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="preprocessor">#ifndef VOODOO_SHADER_HPP</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define VOODOO_SHADER_HPP</span>
<a name="l00004"></a>00004 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;<a class="code" href="_meta_8hpp.html">Meta.hpp</a>&quot;</span>
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="keyword">namespace </span>VoodooShader
<a name="l00008"></a>00008 {
<a name="l00009"></a><a class="code" href="class_voodoo_shader_1_1_shader.html">00009</a>         <span class="keyword">class </span><a class="code" href="_meta_8hpp.html#a64a3622e4b9bb13e6e7a451bfaa84a48">VOODOO_API</a> <a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a>
<a name="l00010"></a>00010         {
<a name="l00011"></a>00011         <span class="keyword">public</span>:
<a name="l00012"></a>00012                 <a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a>(<a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> * parent, std::string filename, <span class="keyword">const</span> <span class="keywordtype">char</span> ** args = NULL);
<a name="l00013"></a>00013                 <a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a>(<a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> * parent, CGeffect effect);
<a name="l00014"></a>00014 
<a name="l00015"></a>00015                 <span class="keywordtype">size_t</span> NumParams();
<a name="l00016"></a>00016                 <a class="code" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> * GetParam(<span class="keywordtype">size_t</span> <a class="code" href="_wrapper_8cpp.html#a589d64202487f78e3cc30dd2e04c5201">index</a>);
<a name="l00017"></a>00017 
<a name="l00018"></a>00018         <span class="keyword">private</span>:
<a name="l00019"></a><a class="code" href="class_voodoo_shader_1_1_shader.html#ac35866dd4d162987196c3066d2b39735">00019</a>                 <a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> * mParent;
<a name="l00020"></a><a class="code" href="class_voodoo_shader_1_1_shader.html#a1f7dcaa073aaf1d174c27b4c26868ef2">00020</a>                 std::string mName;
<a name="l00021"></a><a class="code" href="class_voodoo_shader_1_1_shader.html#af0b2894ff2150215f0fa7f024c084039">00021</a>                 CGeffect mEffect;
<a name="l00022"></a>00022 
<a name="l00023"></a><a class="code" href="class_voodoo_shader_1_1_shader.html#a65db2166d6dc2a555e91c595f655f269">00023</a>                 <a class="code" href="namespace_voodoo_shader.html#a9051c64e6b563ec063686fc328163719">TechniqueMap</a> mTechniques;
<a name="l00024"></a><a class="code" href="class_voodoo_shader_1_1_shader.html#ad23aeaf59e07a2da28a0610a9aaf2893">00024</a>                 <a class="code" href="namespace_voodoo_shader.html#aa95d7157f795bb30718b1c1ba8887744">ParameterVector</a> mParameters;
<a name="l00025"></a>00025         };
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_voodoo_shader_1_1_technique.html">00027</a>         <span class="keyword">class </span><a class="code" href="_meta_8hpp.html#a64a3622e4b9bb13e6e7a451bfaa84a48">VOODOO_API</a> <a class="code" href="class_voodoo_shader_1_1_technique.html">Technique</a>
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029         <span class="keyword">public</span>:
<a name="l00030"></a>00030                 <span class="keywordtype">size_t</span> NumPasses();
<a name="l00031"></a>00031                 <a class="code" href="class_voodoo_shader_1_1_pass.html">Pass</a> * GetPass(<span class="keywordtype">size_t</span> <a class="code" href="_wrapper_8cpp.html#a589d64202487f78e3cc30dd2e04c5201">index</a>);
<a name="l00032"></a>00032 
<a name="l00033"></a>00033         <span class="keyword">private</span>:
<a name="l00034"></a><a class="code" href="class_voodoo_shader_1_1_technique.html#ab46c65633263c45cf1546dc384d606ec">00034</a>                 <a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a> * mParent;
<a name="l00035"></a><a class="code" href="class_voodoo_shader_1_1_technique.html#a9daa1cac7fab56dd37157a55531f8174">00035</a>                 std::string mName;
<a name="l00036"></a><a class="code" href="class_voodoo_shader_1_1_technique.html#a0856b7d20ee3a4d4de3a6d2511595544">00036</a>                 <a class="code" href="namespace_voodoo_shader.html#a787c1788fcf693206f0e6f93dd54db63">PassVector</a> mPasses;
<a name="l00037"></a><a class="code" href="class_voodoo_shader_1_1_technique.html#a171d9e1d31bc6596d135f8e67a7a0346">00037</a>                 CGtechnique mTechnique;
<a name="l00038"></a>00038         };
<a name="l00039"></a>00039 
<a name="l00040"></a><a class="code" href="class_voodoo_shader_1_1_pass.html">00040</a>         <span class="keyword">class </span><a class="code" href="_meta_8hpp.html#a64a3622e4b9bb13e6e7a451bfaa84a48">VOODOO_API</a> <a class="code" href="class_voodoo_shader_1_1_pass.html">Pass</a>
<a name="l00041"></a>00041         {
<a name="l00042"></a>00042         <span class="keyword">public</span>:
<a name="l00043"></a>00043                 <a class="code" href="class_voodoo_shader_1_1_pass.html">Pass</a>(<a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> * core, CGpass pass);
<a name="l00044"></a>00044 
<a name="l00045"></a>00045                 <span class="keyword">const</span> std::string &amp; Name();
<a name="l00046"></a>00046                 <span class="keyword">const</span> <a class="code" href="class_voodoo_shader_1_1_texture.html">Texture</a> * Target();
<a name="l00047"></a>00047 
<a name="l00048"></a>00048                 CGprogram PixelProgram();
<a name="l00049"></a>00049                 CGprogram VertexProgram();
<a name="l00050"></a>00050                 CGprogram GeometryProgram();
<a name="l00051"></a>00051 
<a name="l00052"></a>00052         <span class="keyword">private</span>:
<a name="l00053"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#a387e5176644fbe7f9da9c625fcb34eec">00053</a>                 <a class="code" href="class_voodoo_shader_1_1_technique.html">Technique</a> * mParent;
<a name="l00054"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#a95ede72b8fbb8a64d55b1ec185deaffb">00054</a>                 std::string mName;
<a name="l00055"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#a3437825cbebcf1cc44dac27dd1787b98">00055</a>                 <a class="code" href="class_voodoo_shader_1_1_texture.html">Texture</a> * mTarget;
<a name="l00056"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#ac0c1ca3e4934187520bac713ec982b16">00056</a>                 CGpass mPass;
<a name="l00057"></a>00057 
<a name="l00058"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#af96f256ece5d9cdd39121a3a445801bd">00058</a>                 CGprogram mPixelProgram;
<a name="l00059"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#aab3a63ba9ec382d01037c1a2146ebac5">00059</a>                 CGprogram mVertexProgram;
<a name="l00060"></a><a class="code" href="class_voodoo_shader_1_1_pass.html#a45804569246520646753df455368e46a">00060</a>                 CGprogram mGeometryProgram;
<a name="l00061"></a>00061         }
<a name="l00062"></a>00062 }
<a name="l00063"></a>00063 
<a name="l00064"></a>00064 <span class="preprocessor">#endif </span><span class="comment">/*VOODOO_SHADER_HPP*/</span>
</pre></div></div>
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